If his 1d12+1d8 beats whatever comes up on the 1d20, he succeeds. For instance, if a Patrolman were to pick a lock (as is the example in the book, actually) he rolls 1d12 + brains (1d8) vs. I could see this making combat very fast, and cinematic, but the skill checks seem a bit more arbitrary. Combat checks are always opposed rolls between the two combatants without any d20s or d12s. The main difference is for non-combat checks you roll a d12 + the appropriate stat die for the test vs. This is very similar to the cortex plus system used in Leverage and Marvel Heroic Roleplaying by Margaret Weis Productions. Characters have dice assigned to their various attributes, the higher the die, the better your character is in that stat. Even copying text almost word for word in places, as both books essentially use the same system. It was not until I started reading the Valiant quick start that I realized how similar these books are. You can also find the offering from 2012 and blank character sheets on their downloads page. Cosmic Patrol looked very similar to last year’s offering, but in fact has a different adventure in the back, and Catalyst was kind enough to provide a free PDF of last year’s Cosmic Patrol. Namely, Cosmic Patrol and Valiant Universe quick start rules from Catalyst Game Labs. On our fabulous free rpg day, I managed to pick up a few free things I had had my eye on.
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May 2023
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